So not to bore you with various details, I'm simply going to link the node setup. At this time, I'm still very weak when it comes to the Blender Cycles render engine. Materials, and lighting are the one thing I still need to buckle down at learn. With that said, this is probably not the best setup, but it works out great. The portion that covers the Diffuse, Normal, and Specular maps are in fact verified from other Blender users as "the way to do it". The fresnel section I added myself, but does in fact mimic the facing effect it calls for.
So without further ado, here is how to view your assets in Blender, as if you were looking at them in a game engine like Unity, or UE4.
If I find a better way to accomplish this, I will make sure to update this node setup.
Enjoy!
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